
I expect a Big Bang! At least I don’t look like the nerd/geek I actually am. Does Emperor Palpatine voice I want them to witness the power on my fully operational Death Star( PC).Įdited to remove the vulcan that snuck into my talking about api’s.Įdited again because I noticed I have both star wars, and star trek references in the same post. We got all these damn cores on current hardware going to waste. I feel like I live in the stone age most games are still 2 cores 4 threads as a minimum. Just seems like making things harder on themselves for no real good reason other then maybe saving a few dollars, not hating on cryengine just curious why? The question is why in the hell are they using lumberyard? They aren’t using Vulkan which would at least make sense.

The real question here is not 11 vs 12 in New World. The draw back is 12 is newer and still needs lots of work so you end up with problems more often. Ya’ll are hung up on the GPU side of things, but the bigger jump is being able to leverage more cpu cores for more things. There are outliers like Vulkan which is just better from a multiple platform perspective(think not using windows). Most games at best utilize 2- 4 cores, twelve has the ability to changes that significantly. A preview of DirectX 12 is due out later this year.The true difference between 9-12, or for that matter 11 vs 12, or say vulkan is just better core utilizations.
#READY OR NOT DIRECTX 11 OR 12 PC#
While DirectX 12 will not support Windows XP, Windows 7 support is also a little unclear, with Microsoft only saying they weren't "discussing Windows 7 support today." Moreover, Microsoft stated 50 percent of all PC game rigs will be DirectX 12 compatible at launch. As far as compatibility across Windows operating systems, Microsoft was a bit coy. “We’re excited to see Xbox and PC titles move into mobile," said Demers. According to company vice president of engineering Eric Demers, DirectX 12 could be the missing link between console and mobile. "DirectX12 is a great step forward, exposing low-level hardware functionality through an industry standard API to give developers more control and efficiency than ever before." Interestingly, Qualcomm also gave a presentation extolling the virtues of DirectX 12 for mobile. "Epic will be working closely with NVIDIA and Microsoft to create a world-class implementation of DX12 in Unreal Engine 4," said Epic Games' Tim Sweeney. Additionally, DirectX 12 will be supported on Fermi, Kepler, Maxwell, and future Nvidia architectures, said Nvidia's senior vice president Tony Tomasi. AMD did say its existing customers will "benefit." Intel vice president Eric Mintzer said 4th-gen Core processors will be ready for DirectX 12 at launch, and the "most important" improvements may affect lower-power Intel CPUs, thanks to improved power management.
#READY OR NOT DIRECTX 11 OR 12 FULL#
While GPU manufacturer AMD was present at the presentation-and were adamant DirectX 12 would offer improvements to performance-it's still a bit unclear as to what extent existing AMD graphics cards will take full advantage of DirectX 12. Overall, the game looked more or less the same as it does on Xbox One. Tector was quick to point out Direct3D 12 would allow developers to more efficiently handle resources, but it was difficult to see exactly how Direct3D 12 was really impacting the game's performance based on the demo. Chris Tector of Turn 10 Studios presented a demo of Forza Motorsport 5 running through Direct3D 12 on PC. Microsoft says 40 percent of all DirectX 11 hardware will be ready for DirectX 12 on day one.

Direct3D 12 will apparently spread performance across multiple cores, lowering overall strain on hardware, and creating an environment where your rig-or PC rig-will have more headroom for running high-end graphics.

Microsoft wants DirectX 12 to exist as a "console-like" API, making it easier for developers to work with higher consistency and predictability. “Xbox One games will see improved performance and we’ll bring the same API to all Microsoft platforms,” said Microsoft's Anuj Gosalia during today's GDC presentation.
